AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in the US in Q3 2021
Discover the performance trends of the top 5 2D realistic games on the Android platform in the US during Q3 2021, including insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable activity among the top 5 2D realistic games on the Android platform in the United States. Here's a detailed look at their performance trends based on data from Sensor Tower.
Evony: The King's Return by TG Inc. demonstrated strong performance throughout Q3 2021. Weekly revenue started around $964K at the end of June and saw fluctuations, peaking at approximately $1.2M in the last week of September. Downloads exhibited a rise in July, reaching a high of about 131K, before gradually decreasing to around 87K by the end of the quarter. Active users also showed a steady increase, beginning at 262K and growing to nearly 357K by the end of September.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited maintained a consistent download rate, with weekly downloads ranging from 83K to 95K. Active users showed a positive trend, increasing from approximately 221K at the start of the quarter to over 304K by the end of September.
8 Ball Pool by Miniclip.com experienced fluctuations in weekly revenue, starting at about $476K and ending at around $319K. Downloads remained relatively stable, with weekly figures varying between 69K and 79K. Active users consistently hovered around the 350K mark throughout the quarter.
Solitaire HD - Card Games from EasyFun Puzzle Game Studio saw a significant spike in downloads in mid-July, reaching approximately 91K. However, the download rate settled to around 51K by the end of September. Active users followed a similar trend, peaking at around 96K in mid-July and stabilizing at approximately 74K by the end of the quarter. Revenue remained modest, with weekly earnings fluctuating between $322 and $658.
Super Slime Simulator: DIY Art by Dramaton had varied weekly downloads, starting at about 79K and seeing a low of around 36K in mid-August before rising again to approximately 46K by the end of September. Active users showed a downward trend from approximately 460K at the beginning of the quarter to around 332K by the end. Revenue remained low, with weekly figures ranging from $129 to $365.
For more detailed insights and data, visit Sensor Tower.